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Topics - 4Sword

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Coding / What Version of Game Maker Do You Use Most?
« on: July 15, 2014, 12:51:41 am »
I am curious about the version of Game Maker that people use now. I am thinking that most people here on ZFGC who use Game Maker are between Game Maker 8 and Game Maker Studio but I am not sure.

Entertainment / Zelda Skrillex Game
« on: November 29, 2012, 02:52:08 am »
I was browsing Reddit and this game came up and it plays sort of like a 3D-viewed NES Legend of Zelda but with Skrillex's music. It's a good time-waster and is very visually interesting.


Discussion / NCFC Still Happening
« on: September 09, 2012, 07:42:08 pm »
I have been wondering if they were going to have the event this year and was starting to get disappointed when for most of August it didn't seem like the event would be held. However, on August 26th, it was announced on http://www.nintendocfc.com/ that it is still going to happen!

Have no idea when though, but is anyone planning on submitting a project entry to the event this year?

Feedback / Profile Modifications
« on: July 09, 2012, 04:13:32 am »
A few days ago I noticed that the gender in my profile was switched to female. Thinking that I may have switched it by accident when I modified my signature, I changed it back to male. Now with certainty that I haven't changed my profile since then and knowing that at that time I had absolutely set it back to male, someone or something has changed my profile again so that it says female.

I would like whoever is modifying my profile to please stop doing so.

Side Quests / [Submission] Kinstone Coins
« on: July 03, 2012, 05:17:15 am »
Coin Collector / Hobobum
An old man who acquired a wealth of treasures from his world travels. He became withdrawn from a society which only valued the monetary value of his collection over the stories he told of attaining them. Over the course of many years of the rich trying to ruin him so that they could take his treasures cheaply and the poor trying to steal them to sell for a quick profilt, the old man built a series of vaults in the sewers under Hyrule Town in order to safegauard all of his treasure. Eventually he came to spend most of his time outside the first vault door.

When Link first meets him, Hobobum is hostile but unassuming in his disheveled appearance and location. If Link comes back to talk to him after first finding a rare coin - he will recognize Link as a true adventurer, open up about his past, and give him a heart piece as an incentive to see if he can find any more of the coins throughout Hyrule. The more coins you get the further into the vaults Link will be able to go.

The Treasure
This could be any item found in the Zelda series not necessary for the game completion. The items though would provide some benefit as their own unique item or as an improved/varied version of an existing item. Hobobum views Link as worthy of having the items because they would help his adventure.

The Coins
Ancient kinstone coins which can be found across Hyrule in small chests, buried in certain spots, or as something that can be obtained through side-quests.

Coding / GBA Minish Cap Coding
« on: May 30, 2012, 05:19:47 am »
Minish Cap GBA Programming using C/ASM though Tonc

I am currently working on trying to understand how to program in C/ASM using Tonc to make games on the GameBoy Advance. This topic is to keep track of my progress in learning how to do that and to share my code with those who might find that useful. Eventually I plan on including documentation and tutorials on what I did, but this will be released after I reach and refine aspects of the coded features.

06/25/2012 - simple sprites, background graphics, framework for having more than one room
07/08/2012 - palette changing, having rooms larger than the screen size
08/27/2012 - simple animation, Link's standing and walking graphics converted
09/03/2012 - improved and irregular animation rates, movement added back in

Entertainment / Toonami is Coming Back!
« on: April 01, 2012, 10:32:18 pm »
Did any of you see it? I ended up missing the first part of it because really Adult Swim on Saturdays always leads off with non-anime so I usually just watch the repeat of the first anime that shows. Otherwise though it was pretty epic waking up after being semi-passed out to see Tenchi Muyo on the television. It was kind of a cruel joke though because of the Toonami nostalgia but it was cool to see it around even if it ends up being for just one last time.

But yeah, here is a video of the transitions that someone posted on YouTube. The episodes they ended up covering were all pretty good ones too:
<a href="http://www.youtube.com/watch?v=DbovoZRdiCQ" target="_blank">http://www.youtube.com/watch?v=DbovoZRdiCQ</a>

Updates / Administrative Changes
« on: March 25, 2012, 07:46:26 pm »
Hello everyone. I have been an administrator here off and on for many years. There have been some good times and bad times, but more recently I have not been as productive as I could be and I have made those on the staff feel less welcome here by being too much of a cold-hearted taskmaster. Additionally I lack the abilities to update the site or the creativity to make it something better, and only a team of people of somewhat equal skills could do that - and I am no Xfixium.

Last night I was contacted by Minalien who had talked to metallica48423 and Vash and we came to the conclusion that it would be best for me to step down as administrator. I will be moving into a role as a global moderator to help out with maintaining some of the old topics on the forum, assisting in the coding boards, and possibly helping out with graphics cleanup. Well really it'll be what the group of people below decide.

So as my last act as administrator and with the go ahead from Vash and metallica48423, I am demoting myself and Xfixium to global moderator and promoting the following to administrator - Minalien, gm112, Starforsaken101, and MG-Zero. As for what that group will be doing, I will let them tell you what that all is, but please welcome them and give them your support as we all want what is best for ZFGC. Let's all work to make this place better!

Discussion / MOVED: I am french
« on: March 21, 2012, 09:51:49 pm »

Updates / Moderation Change
« on: March 08, 2012, 09:56:51 pm »
Because the level of negative user behavior and forum activity are both down, there is less need for a global moderation presence. Thus the structure of moderation is being changed. I have readded Martijn dh as a global moderator because of his plans to clean up the Graphics boards - he will be the global moderator at its lead. Niek is going to be the global moderator in charge of the Coding boards - as he has experience with doing Zelda coding and is active in moving topics. The rest of the global moderators are being converted into local moderators.

Here is how the the moderation will now look:
Niek //Coding

Martijn dh //Graphics
 King Tetiro

This is not final by any means -  those who feel and can show that they are willing to work outside of their Coding or Graphics board assignments may be considered to be global moderators in-full and will have your rank made to reflect that. In terms of handling Coding and Graphics, because we all as the community should be involved and the process should be open. That means when talking about how to improve those boards from now on that we'll discuss the changes there rather than in the Staff boards - if need be, Feedback may also be used.

If you have any questions about this, please post here or feel free to PM me.

Discussion / MOVED: Site Change?
« on: January 01, 2012, 02:41:38 pm »

Updates / Graphics Requests
« on: December 25, 2011, 01:32:33 am »
This has been in the works for a while but got delayed somewhat due to schoolwork. Anyway, a few months ago some global moderators and I went through the Graphics board. We found the request topics, sorted them into their own board, removed the topics that had no content or where the content no longer existed, and sorted some of the topics into categories (this last item wasn't completely finished). The point of all of this is to have it so Graphics can be seen as a place for graphics development whereas Graphics Requests would be for a more refined request system.

The continued sorting of the Zelda topics will progress onward later.

Graphics Requests/Archive / Graphics Requests Rules
« on: December 25, 2011, 01:21:44 am »
1. Requests, indicated by the [Request] tag, must:
  a. not be for too much at once.
  b. not be made frequently by the same user.
  c. not be ambiguous for what they are asking for.
2. If the request is met, then:
  a. the [Request] tag in the first post should be changed to [Solved].
  b. the topic should be locked by its creator or a global moderator.
  c. the topic should be moved to a subcategory if it is Zelda-related.

Feedback / Password Entry Errors
« on: December 17, 2011, 05:01:15 pm »
I was wondering if anyone has had any issues with logging on to the the forum. There has been a lot of incorrect password entry errors in the error log and I wasn't exactly sure if that was just because some people may have forgotten what their passwords were (they were logged-in forever on the old forum and did not have to actively have it memorized) or that there is a genuine forum bug.

Updates / Some Stuff
« on: December 16, 2011, 08:00:58 pm »
SMF 2.0.1 Upgrade

The forum has been upgraded to SMF 2.0.1. An old backup version of the forum can be found at www.zfgc.com/old/index.php. The old version of the forum will be phased out over time and is kept mainly as an access point to the old project/resource systems - the forum content is otherwise completely converted in for this version of SMF. If you are experiencing any errors, please post them in Feedback.

Minish/Vaati Themes

The Minish theme is an upgraded and simplified Kokiri theme that was the default of the SMF 1.1.15. The Vaati theme is a shifted and inverted version of the Minish theme for those who like dark themes. The Vaati theme will be modified in the future so that its CSS is more consistent, and some of the SMF default images will be lightly adapated to be more Zelda in theme (e.g. instead of the square block head, it'll be a Link head).

Future Site

The idea of having a site is being shifted into having an expanded forum system. Instead of there being a site homepage, the forum index may be converted into having project/resource updates in a box where the current News box is located. Additionally the project/resource system may be either adjusted and converted from Windy's system or rewritten integrated into the SMF forum code itself. Both ideas may take some time.

Advisor Rank

The Advisor rank as one that is publicly shown is being removed. Those who were advisors still have administrator permissions so the Advisor rank itself was really just a status one. Additinally, Windy and metallica48423 are now listed as Managers because of Windy's work on technical stuff and metallica48423 being the future host provider.

Member Post Ranks

I removed them all and just left a Member rank. There may future member post ranks in the future which might allow for things like being able to moderate your own topics if you have over a certain amount of posts. SmF 2.0 allows for new group based rank settings where membership may be requestable - future ranks may tend to be requestable for things like team projects.

Updates / Posting Projects
« on: December 13, 2011, 01:01:11 am »
I altered the site system so that creating a project page no longer creates a topic on the forum. I also edited the board permission settings so that new topics can be created in both Zelda Projects and Other Projects. The reason for doing this is so a potential future upgrade can happen to the SMF software here without worrying about if the project system will have issues with it. You are still able to post projects on either the forum or site though.

Updates / NCFC 2011 - Now Closed.
« on: October 30, 2011, 10:08:53 pm »
The NCFC event ended yesterday. A special thanks to Martijn dh, TDWP_FTW, King Tetiro, -Rayo-, Knighty, and Donotfeedthemax for entering projects and a big congratulations to TDWP_FTW for his project The Legend of Zelda: Path of Revelation which won the Zelda category.

The booths for those projects can be located at: http://www.nintendocfc.com/booths.html#zelda
The forum topics for those projects can also be located here: http://www.zfgc.com/forum/index.php?board=6.0

Updates / Great Graphics Cleanup!
« on: September 03, 2011, 09:15:59 pm »
The full state of the Graphics board is a mess. The task of making it better is daunting, but I have devised a way of handling the whole situation incrementally with the use of many members here. To this end, ZFGC is currently hiring global moderators to help deal with this. All that is requied is that you be competent, familiar with the content of the Graphics board, and willing to help out every now and then. Please post in this topic if you wish be a global moderator so you can help out.

At most three global moderators may be added. Members who have frequented the Graphics board may be preferred.

Updates / NCFC 2011 - Now Open!
« on: August 01, 2011, 07:02:44 am »

The event itself is at a date about 3 months into the future, but I am announcing the event itself in order to avoid it being mentioned too late at a point in time where nobody would be able to get anything ready at all. For those who do not know, the NCFC, otherwise known as the Nintendo Community Fangame Convention, is an annual event where fangame communities come together to represent their talents and abilities through making Nintendo fan games. And just because ZFGC represents Zelda, ZFGCers aren't "required" to do Zelda games. The information from previous years are on their site.

In the meantime and hopefully before the start of the event, ZFGC is going to be spruced up. I also took the liberty of deleting all users with 0 posts who had not been active within the past 100 days (most tended though to be past the 200 day mark). The plan to go from a global moderation system to local moderation system is scrapped based on demand and SMF 1.1.x's feasibility, all global moderators will remain. This sentence is a chocolate chip cookie. Upcoming improvements will relate to the improvement of the default Kokiri theme and an upgrade to SMF 2.0 (and all the super cool improved features it has). I'll be posting work-in-progress screenshots of that improved forum theme in Feedback eventually so that you all can critique it.

But yeah, while NCFC is a ways away it would be a good fun time made better by us being ready and involved.

Coding / GM Minish Cap Engine
« on: May 16, 2011, 07:56:49 pm »
This topic contains a listing of the topics associated with the GM Minish Cap Engine project; a project which sought to code aspects of the Minish Cap in Game Maker for users to have a sense of how to code various aspects. The project itself is still somewhat ongoing but due to the speed of its development it has lost the need to have its own boards. This topic will be cleaned up and adjusted in the future if additional progress is made.


 Feature List
 Stable Releases


 Tile-Based Collisions & Leveling
 Primary Object Collision
 Platforms & Bouncing
 Dryland & Ice Rolling
 Getting Started
 Ice-Based Movement
 Combat System
 Generic Graphic & Drowning
 Menu System
 Magical Boomerang & Pushing
 Bow, Rolling, & Lantern
 Ledge Jumping
 Bow and Arrow

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