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Topics - Rayo

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1


Hey, everybody I am working on a terraria/starbound-like game called Cave Combat. Mainly I introduce my game here to look for some facebook followers, so that this game have some more people who see the news. So if you like Terraria or Starbound or just fighting in a random generated world please follow this game on facebook.



Game:
First off, to see the full development, check out Facebook.
I've started this game a while ago in Java. As an avid Terraria fan I decided to make a game pretty much in the same setting focused on fighting each other in different modes: Simple, Co-Op, Team etc. At the beginning you and the other players start in the surface of the world and then go deeper and deeper, improving your armor, learning new abilities and fighting bosses until just one player or team survives.



Screenshots:





Idea Scribbles:




Video:
https://www.youtube.com/watch?v=WxeyEOZFq_w



External Codes:
So you don't need to ask how I did x and y...

Accidental Noise Library: http://accidentalnoise.sourceforge.net/
Joise: https://github.com/codetaylor/Joise
Water Physics: http://w-shadow.com/blog/2009/09/01/simple-fluid-simulation/
Lighting: http://bit.ly/1nfMA16
Particles: http://frums.nl/index/showpost/13/
Sprite Batch: http://slick.ninjacave.com/forum/viewtopic.php?p=26686#p26686

2
Graphics Requests/Archive / Minish Cap Minister Movement Sprite
« on: June 17, 2013, 04:48:52 pm »
Does anyone have this guy's movement animation?
I need it for our game. :D


3
Characters / Burn Out
« on: June 26, 2012, 07:47:40 pm »





Let me tell you a story, a story of an ordinary human as you...
Long time ago, someone fell into a deep sleep. In that sleep the person dreamed about a creature that he never had seen before.
That creature requested the person to come closer because the creature wanted to tell he something.
Without hesitation he steped closer and heard what the creature wanted to tell.
But it didn't come so, because the person awaked.

Exactly on this night knocked the frontdoor of the person. Visitors at this time?
Before the person had opened the door it knocked again. This time, however, it was not from the frontdoor, but the door from the basement.
The person walked carefully to the basement and opened the door - But nobody was there.
Suddenly the person felt a hard hit and fell into faint.

"Where were you? I requested you to come closer, but you didn't come!" - The person heard again a voice in the dream.
But that time it sounded like another, it sounded like a voice of a creature that begun to go off.
"Now you will receive your fair punishment!" - called the creature and it became warmer and warmer.
Finally, it was so hot, that the dream of the person burned out. As a result the person got a lasting damage.

Show content

Since then, doctors regard this status as a "Burnout"





4
Zelda Projects / [Technical Demo] Zelda Time Walker
« on: October 08, 2011, 10:01:09 am »



Here we go! This is my Zelda fangame: The Legend of Zelda: Time Walker.
- A RPG Maker Project which reborn in Game Maker -
I have been working on this project since 2010, but until 2011 I worked with the RPG Maker 2000.
Now (since 2011) I am working with the Game Maker.
This Technical demo includes a zelda dungeon to explore with a lot of monsters and puzzles.

Technical Data

Resolution: 320x240
Dev Tool: Game Maker 8.0
Style: Minish Cap Style
Website: http://zeldatimewalker.de.vu/
Note: This Website is currently only a german website.
Language: English/German

Screenshots
Note: This Screenshots are currently in German, in the technical demo you can choose your language.


The Titlescreen - You can see it in German and in English, additionally it is different if it is day or night.


1)The Menuscreen, which (hopefully) contains all items on the technical demo.
2)And the first screen: Here you can see the place before the dungeon.


1)As you see you have to be carefully in the dungeon.
2)The dungeon contains a lot of areas. Test your intelligens!

Videos

Mainmenu
<a href="http://www.youtube.com/watch?v=NLVJi7md-eM" target="_blank">http://www.youtube.com/watch?v=NLVJi7md-eM</a>

Features
Note: Not all Features will available at the release.
Therefore, I will update the technical demo after the first release.
Oh, and there are secret features too, which you can see after the release.



Items

- Bow
- Bombs/Remote Bombs
- Bumerang/Magic Bumerang
- Roc's Feather
- Magnetgloves
- Hammer
- Lantern
- Hawkeye
- Lens of truth
- Cane of Somaria
- Cane of Byrna
- Bottle


Skills

- Pixelmovement
- Roll
- Rollattack
- Backhit
- Jumps
- Push
- Lift/Throw
- Swim/Dive
- Sword
- Sword(hold)
- Swordblast
- Spinattack
- Stonebreakattack
- Shields
- Pits/Water/Lava
- Grass/Puddle
- Burning
- Glaciation


Monster

- Chu-Chu
- Octorok
- Keese
- Sluggula
- Leever
- Moldorm
- Traps
- Flying Tile


Other

- Day/Night
- Mainmenu
- Itemmenu
- Textbox
- HUD



Demo

http://www.mediafire.com/?s739sdazthrc1ih#1

Technical Demo 0.8 - German/English


Changelog

Version 0.8
- Stabsound by keydoors and bombwalls
- Keydoors don't change your moving on the start of the map
- You don't start an action if you open a keydoor
- You can read "F11 = Restart Game" in the Game Information now
- I killed the "Shield Killerbug"! Now you always die correctly.
- You can hear only one shielddeflectsound if you deflect an attack
- You can die in water with the normal dieanimation during swimming
- The mask of the blue and the golden treasure is correct
- All soundfiles will be import now!
- The game uses 2 Music DLL's now(audire,gma)
- The game is faster now because I changed some scripts
- You can hear some new sounds in the game
- Menu can't start during the die animation
- Hawkseye can't start during the die animation
- Collision in the ice room of the Hawkseye is available
- Collision in the room before the magical boomerang is available
- Collision in the room before the ice cave is available
- The second icepuzzle is harder than before
- Monster can't walk above blockwalls
- Bad Torches can attack above pits
- There isn't more an Magnetglovessoundbug after an Enemyattack
- You can't create fire if you press "B" without Cheatmode
- You can't start the "debug"-HUD with "Insert" without Cheatmode
- There are five new cheats to read in the Cheatmessage
- You can't run without loosing life during Burning
- Cane of Byrna protects you against Burning and Glaciation
- Came of Byrna can attack monsters more than one time
- You can die during Glaciation/Burning/Electric
- You can walk in fire during Burning without Bugs
- There isn't more a Problem with the Sprite of the Iceblock
- Somariablock/Pots can change switches correctly
- Boomerang/-Magnetglovessound stops during the menu
- Music can't stop in the Menu
- Shield can burn if it meets fire
- You always can hurt enemies with Pots etc. after throwing
- You can't enter a cave during normal jumping
- Somariablock won't disappear during a throwactivation
- Bombfire will be destroy after changing the room
- Flying Floor Mask is correct
- Sluggulaslimemask is correct
- Templeslimeslimemask is correct

Version 0.76
-If you throw a Pot in the "down" direction it has the right depth
-The stabsound also is by treasures and signpost now
-Collectibles have a fall sound if they fall in a pit
-There aren't anymore problems with the lever at the beginning
-The "Cheatmode" is a local variable of a file now
-The shadow is always in the death animation(also after Pit, Lava, Grass and Puddle)

Version 0.75
- Full English Translation added
- Now you can restart the game without set the language automatically in "German".
- Now you can open the door in the dark room and explore the full technical demo!!!
- "Secret" room has not the same music as the outside field.
- Stone Chu-Chu's can be defeat now


Credit and Copyright

The Legend of Zelda and all associated trademarks are the property of Nintendo
Sahittam - Awesome MC engine, dude!
4Sword and Niek - for the ZFGC GM Minish Cap Engine
xfixium - Thank you for your tilesets and sprites!
Moffett - Thank you for a lot of sprites!
Sounds by HelpTheWretched(http://noproblo.dayjo.org/ZeldaSounds)


5
Coding / Background Transparency
« on: September 13, 2011, 04:42:13 pm »
Hello I have a problem with the background transparency.
My question is: How I can make the background of a map transparensy.
The Problem is: I don't want to draw the full background. I only want to draw the Tiles of the map.
At next I will draw the second background(I mean the tiles of the map) with other colors.
Therefore I have two background for tiles. But I don't know how to draw the tiles with two different backgrounds and with transparensy.

6
Discussion / King Mob's Day/Night background
« on: September 10, 2011, 03:04:33 pm »
Hello I want to make a Day/Night Background like King Mobs one.
But I don't know if it is correct to use the same colors like King Mob.
The other problem is nobody can't get in touch with King Mob and I can't ask himself.
But if I make my own Day/Night background I will be inspirated by King Mob's Day/Night background and I will make nearly the same background...

What do you think?

7
Graphics / Good Minimap?
« on: July 15, 2011, 06:38:05 pm »
Here is an example screenshot of my minimap:

The question is: How I can make my minimap better?
Can someone help me? And yes I know, the border is too green, and that's the problem:

8
Coding / Sound Looping
« on: June 29, 2011, 05:45:08 pm »
Hello again, now I have a new problem! XD
I don't know if it is a problem of Game Maker but if a sound is looping(mp3) and I loop another sound(mp3)
I can't hear the first looping sound. Only the second sound is looping.

9
Coding / Direction Problem
« on: June 01, 2011, 02:21:47 pm »
Hello, now I have another problem.
I have two objects. [Object 1] and [Object 2].
[Object 1] is an enemy, that can't move. But the enemy can spit cores.
[Object 2] is Link. He can move.
Now the enemy should split cores to Link.
But this is every time different, therefore I need help with this code.
How do you would build this code?

10
Coding / Moldorm Script
« on: April 27, 2011, 09:59:26 am »
Okay, I am working on a moldorm script.
My problem are the objects, that (follow) the head of the moldorm.
These objects should repeat all what the moldorm head does.
At the moment I haven't an idea for this code.(Object-Repeat-Code)
Do you have an idea?

11
Coding / Leeverscript
« on: April 25, 2011, 03:45:34 pm »
I am trying to make a Leever but I have an error in my code.
This is the Leever-appear code:
Code: [Select]
if (AI_stage == 0)
{
 if (i < 99)
 {i = random(100)}
 if (i >= 99)
 {
  if (randomfloor == 0)
  {x = random(room_width); y = random(room_height); randomfloor = 1}
  if (place_meeting(x,y,Collision) == true)
  {x = random(room_width); y = random(room_height)}
  if (place_meeting(x,y,Collision) == false)
  {AI_stage = 1; AI_timer_neu = 0}
 }
}
if (AI_stage == 1)
{
 if (AI_timer_neu == 0)
 {AI_timer = 45; AI_timer_neu = 1}
 AI_timer-= 1;
 if (AI_timer <= 0)
 {}
}
If there isn't a collision the AI_stage should change to AI_stage 1.
But sometimes there is a collision and the AI_stage is AI_stage 1. :-\

EDIT: AI_STAGE 1 IS IN THE CODE!

12
Coding / Objectmix
« on: April 24, 2011, 01:32:45 pm »
Öhm... next problem, next question. XD
And here is the description:
I have an object.
If the object collides with a Boomerang then it creates stars above the object.
Now I have a second object in the map with the features of the first object.
And the second object creates the stars above the first object and not above itself. :-\
How I can stop this?

13
Coding / X-coordinate and Y-coordinate change while moving
« on: April 17, 2011, 07:33:37 pm »
How I can test Link's x-coordinate and y-coordinate change while moving?
It doesn't works:
if (x += 1) {...}

14
Audio / Which MP3 is legal for a Zelda Fangame?
« on: March 11, 2011, 08:48:16 pm »
Many Fangames have MP3's, but I want to ask which MP3 is legal for a Zelda Fangame.
What do you think about this?

15
Graphics / Rayo's Sprites
« on: February 12, 2011, 10:47:03 am »
Hello, I think it is better when I post all my current sprites in one thread.
Therefore, here some sprites:
Link with spear:

http://img153.imageshack.us/img153/161/linkmitspeerobenunten.png
http://img833.imageshack.us/img833/6198/linkmitspeerlinksrechts.png
HUD Items(not finish):

Edit: If you want to use this sprites don't use the safari icon, because it is from Apple.

16
Graphics / Whose are this sprites?
« on: December 11, 2010, 05:15:42 pm »
Hello, I found some sprites but no the name of the creator.
I want to use this sprites in a project of me, but not without the creators permission.






Thank you for your help, if anybody knows who the creator is.

17
Graphics / [Edit]Bacon's Outset Island Sprites
« on: October 24, 2010, 09:58:38 am »
Hello,
I have edited some houses of Bacon.

But the green roof is mine.
If you want you can use this sprites.
Credit goes to me and Bacon.
For all people who are working with the RPG Maker:
Here the Charsets:
http://www.npshare.de/files/66f596a3/Rayo%2BBacon%20H%C3%A4user%20.rar

18
Graphics / The true hylian population
« on: August 09, 2010, 01:56:06 pm »
I found a concept for the hylianische population.
Unfortunately, this population has never been implemented.
But now I will implement this population:

Alternative Link:
http://i925.photobucket.com/albums/ad91/Rayotimewalker/013.jpg?t=1281361218
I have already started:


At this point I would say that all people out of the second person are by me.
King Mob makes this person earlier.

But this are many people. Maybe someone can help me?
I would be happy about help. You can also edited my sprites and change them.
Maybe you can this better.


19
Graphics / Zelda - Charsets by Rayo
« on: August 09, 2010, 01:17:36 pm »
Today I present my old ripped Charset collection in Zfgc.
Some Charsets are divided because I work with the RPG Maker.


Different Sprites:















Link Sprites:




Monster Sprites:







NPC's Sprites:





Recolor by KG Spriter:






Okay, I have edited some sprites. XD
I hope they are helpful.



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