Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Theforeshadower

Pages: [1] 2 3 ... 164
Graphics / WIP Young Link LTTP -idle/walking-
« on: October 09, 2014, 05:27:48 am »
It's in the attachments.  Basically, I am trying to make a younger Link than the one portrayed in LTTP(teenager before GBA retcon).

The hat feels somewhat off to me.  I tried fiddling with the head to make it smaller but the best that I could achieve was just shortening his ears whih did seem to make the head appear smaller.  Some other stuff was recolored and I tried to add legs where I could.

Left is the original.  Right is my edit of that frame.  It looks pretty smooth in an in-game environment, but still seems off somehow.   :/ 

Zelda Projects / Re: [DEMO 17 out] Alttp - Horn of Balance
« on: October 07, 2014, 10:29:27 pm »
SATA/IDE to USB cord.


I always keep one around in case something happens.

Zelda Projects / Re: [Items Video] Legend Of Zelda: The Last Oracle
« on: October 06, 2014, 11:35:10 pm »
You should really look into the original concept art for Adventure of Link(not that cartoon stuff that made it into the manual).  You could get a really good feel for the original intended theme for the game which could help you in spriting.
Most of it is pretty dark/adult themed.

Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 02, 2014, 03:32:59 am »
I wouldn't know.  I don't eat them...or fish products except fish sticks, tuna in water, and fried fish.

Oh, and cold water lobster tail dipped in garlic butter.  That's legit.

Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 02, 2014, 03:09:15 am »
While we are at it:

Since this post is already side-tracked:
That Gohma seriously looks like a crawdad/crayfish/lobster.

did you seriously just use every name for it EXCEPT the correct one? (Crawfish) :|


I don't think we ever called it a "crawfish" here in the North.

Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 02, 2014, 02:15:30 am »
Since this post is already side-tracked:
That Gohma seriously looks like a crawdad/crayfish/lobster.

Discussion / What would you like to see?
« on: October 01, 2014, 10:51:42 pm »
Kind of having "writer's block" in terms of programming and the creative process right now.  I 100% blame it on the fact that a game I play quite a bit is nearing the end of the ranked season, so I have been dumping 3 or 4 hours a day into that.

So, I thought it might be a cool idea to try to program some of your ideas!


Since this is a Zelda forum, I would like it to stay Zelda related.  Preferably keep it within graphical specifications of the 2D Zeldas as I think my sprite skills are horrible.  Other than that, no limitations!

Depending on amount of requests and time frame, I'll compile a nice list together soon and get to work on it.  I plan on actually documenting the entire process.  Even if it is never completed, I will release full source code and all documentation.  I'll try to make sure I comment code as I go as well.  xD

Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 12:27:15 am »
Hint: it's not always there

Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: September 30, 2014, 11:35:44 pm »
I think the train derailed.

Entertainment / 2 Man Let's Play coming soon
« on: September 14, 2014, 09:36:20 pm »
My cousin is going to be moving in early October.  On days when he is not looking for a job, him and I are going to be doing 2 man Let's Play videos.

I am asking what would you guys like to see?  We have plans for a few co-op games to start with, but we will end up doing head-to-head games such as Ocarina of Time, Final Fantasy 7, and Megaman.

Currently on our list in probably order:
-Diablo 1 (ps1)
-Baldur's Gate : Dark Alliance (ps2)
-Dungeon Siege III (xbox360)
-Perfect Dark (n64)
-Goleneye (n64)
-Resident Evil 2 (psOne Classic digital vs n64 - you bet I got a copy)
-Super Mario Bros. 3 (nes)

Some games I would like to get my hands on as I have only 1 copy or none:
Ocarina of Time - have n64 version, trying to get GCN version as well or another n64(I have 2 n64s)
Super Mario World - SNES
Baldur's Gate : Dark Alliance 2 - ps2/xbox and expensive
Sonic1 and 2 - Genesis ( I have 1 as well as  2 Genesis )
Secret of Mana - SNES
Link to the Past - Promotional GCN version( or I would have to get another SNES xD)
Gameboy Player with Disc (this is so we can do a SuperBoy Link's Awakening vs GCn GBA Player with Link's Awakening)

As I said, looking for suggestions.  These videos will be done for fun and humor.  Probably next paycheck, going to get a nice Logitech webcam as the one I have claims 30fps but looks more like 5fps. >_>

Updates / Re: GAME JAM WINNERS!!
« on: September 13, 2014, 03:23:43 am »
I get a book.  !@#$% yeah!  It can go next to my collector's edition Phantom Hourglass guide.

« on: September 04, 2014, 06:25:31 pm »
UDP won't help you, you still need to do NAT punchthrough if you don't want to port-forward. I doubt GM supports it as you typically need a intermediary server to do so.

Another GM coder created a library for GMS that does all the punch-throughs for you.  We didn't find this out until the last day, though.


« on: September 04, 2014, 03:24:24 pm »
Unfortunately, we were stuck between a rock(Walnut having Standard/Free) and a hard place(mr not knowing anything about networking) with regards to the online code. 

Free GMS allowed only TCP connections(what Walnut worked with).  We could have tried UDP, but then everytime a compile was needed, I would have to be the one to compile as I own GMS Professional.

THere are probably several other options available but just too much going on for me personally during August.  :/

« on: September 03, 2014, 08:11:54 pm »
Congratz all for the games ! I will try them all for sure :).
I tried working on an entry myself, but I lacked motivation and got busy with other stuff  :'(

- We noticed at the end of development when it was too late to change things that GameMaker's networking is heavily dependent on port forwarding (at least the way I implemented it is - this isn't necessarily universal because GameMaker has proprietary functions for netcode)

I don't think I fully grasped the problem here ; if you host a server behind a router, you must configure the router to forward ports to your server, and thus whatever the game/software.
I don't really see what it has to do with your code or how GM handles networking  :huh:

Sorry, but as far as we read there is no mention of port forwarding needed inthe GMS manual.

« on: September 03, 2014, 12:10:47 am »
I see someone really liked the Lemnings games.


Also, if anyone can get multiplayer on Goron Diggers working, let us now.  :D
We were not able to do Port Forwarding on our routers(a cell phone tether and Walnut's wireless router).

EDIT: Just played the other two games.  wow

Discussion / Re: Legend of Zelda: Silent Echoes --- Ideas
« on: September 01, 2014, 12:52:30 am »
Actually, I know how to use it well.  It's just that I am unable to use all of my programs that I need to use for making games that wine will not run correctly. :(

I like Ubuntu, but if they had all the same software that windows have, then I'd use Ubuntu!!

Leave Game Maker behind and learn a language with an API.

There are handfuls of game APIs that are cross compatible.

Notables that come to mind:
Java(libGDX or write your own stuff)
or even really easy for cross platform
HTML 5 and Javascript <- requires nothing but a web browser from the last 3 years and a notepad type editor

Ultimately, it's upto you.

Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 30, 2014, 06:21:46 am »
God, so much I wanted polished.  We worked hard as time allowed, but everything falls apart when you discover that GM:S requires port forwarding for TCP connections.


Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 30, 2014, 12:07:45 am »
I'm having the same issues too actually. I didn't realize they completely removed the load sound function vs just marking it as depreciated.

Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 29, 2014, 03:03:57 pm »
It's almost time guys!! PREPARE YOURSELVES
...Fine  Just let me unzip and lube up before you begin.

Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 29, 2014, 04:58:55 am »
I am getting some goodies done right now.  Even if we don't have a full build, there will still be an achievement system.

Pages: [1] 2 3 ... 164

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved

Page created in 0.06 seconds with 19 queries.