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Messages - Zhello

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Updates / Re: NCFC 2014 is coming!!
« on: October 16, 2014, 09:24:01 pm »
The requirements are actually fairly low. A demo isn't necessary. Basically, if you've got at least a working title, a concept, and screenshots, you've got all you really need. Even if you don't have that yet, you can still register now, just have it by November 3rd.

So  :huh: if someone made a trailer of their work or something of that sort, that is still acceptable with them? Normally I make my demos private as possible, I was hoping this time I could make it public through ncfc 2014.

I was working on a few videos, I just haven't posted them on Youtube yet.

Updates / Re: NCFC 2014 is coming!!
« on: August 27, 2014, 02:32:30 pm »
I'm ready for NCFC this time. Probably this time around no more private/test demos.  XD
Just need to make a custom LTTP minimap for the area the player will play in. :D

Other Projects / Re: Looking for website feedback
« on: July 04, 2014, 03:40:24 am »
ah SQL injection, that never gets old, you gotta do something about that if you don't want people going full Internet Ninja on your website  XD.
You should be able to protect yourself/website from it.

Zelda Projects / Re: [Trailer and Footage] OoT 2D 2014
« on: June 30, 2014, 07:07:49 pm »
C is more arcane than C++ so I must disagree.

I've seen C/C++ websites saying that C++ is for higher class, and that C is less difficult.  It's possible that they're untrue, though.
C is lower-level than C++, making it arguably more difficult. There are also a few facts that support C++ being easier: more programming tutorials are geared towards C++ than C, the video game industry moved from C to C++, and things like C++ classes, to name a few. I doubt the video game industry would say, "Let's move to a programming language that is more difficult and less efficient". Since the Nintendo Gamecube was more powerful than the Nintendo 64, they could afford to use a less-efficient programming language in exchange for it being easier to use, so they used C++, whereas code efficiency was important for the Nintendo 64, so C was used. At the end of the day, it doesn't make much of a difference, since modern-day computers can run C++ almost as well as C. tl;dr The video game industry would not have started using C++ if it weren't easier to use, since it is not faster than C.

Back on topic, does anyone know if any other incarnations of OoT 2D had Skullwalltulas programmed?

Agreed, when I started working with C++, any other version was so alien to me lol.
As for the skulltulas, as in graphics or already programmed? If programmed, I don't think you can find anything involving this enemy, and might have to build it up by scratch.


The menu looks alright, but the HUD is not going to work. No matter how much you shift it around. The icons of the buttons are way to big and just obstruct the view. I also think that a mini map in a 2D game does not fit. In 3D games the minimap is used for navigation, because it is possbile to get lost when the camera turns around in all the action. In a 2D game you can´t get lost, because the view is fixed and up will always be up. Thus it only obstructs the view, especially when it is completely opaque like yours.

I disagree.  I honestly liked the old HUD better.  It was nice and it just shaped up.  I think the HUD was never a problem to begin with, it was nicely shaped. ^_^

If you look at the recent videos I've made, there is a new HUD. At the time when I modified both engines and put them together, I had to pick which HUD to use; like which HUD object to display/use in game.
Plus the new HUD was easier to add/remove coding o the point I made it mimic how LTTP had that drag down menu. dlbrooks33 had the code already there, but I modified it whenever I felt like adding or changing something.
The recent HUD had been updated and a secondary meter was added under the fatigue meter, it represents the energy Link gets from collecting Sol Fragments.

This is a random video I made in the past showing you what it use to look like, vs now, which I haven't posted any screens of it on wiki yet.
<a href="http://www.youtube.com/watch?v=l9NAt49aNVs" target="_blank">http://www.youtube.com/watch?v=l9NAt49aNVs</a>

Discussion / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.2
« on: June 10, 2014, 06:21:37 pm »
Very nice use of the clock engine. Though im having trouble putting it into my game that im trying to start. Good job though love the game so far!

Thank you, however, the real functions for the clock has been disabled, I left it with it's default 3 day cycle on repeat to easily test some events I set in-game, for testing purposes.
Also which version of Goodnight's clock are you using, and the issue of putting it in game? If you have means of making appear like I have it, you have to make a few adjustments to the clock code itself, also putting it on repeat, you have to change up the code a bit.

Feedback / Re: What Can We Do To Get More Life Here?
« on: April 22, 2014, 05:17:38 pm »
It's all quite simple: start a project on the hype level of OoT 2D or Shadowgazer.

Also have a ZFGC channel on Youtube and users submit their videos to the owner's channel and we had links to said project on zfgc and so on (plus link to project creator's channel and thread).
I remember when I stumbled on to Shadowgazer and the hype that it had, I came straight here, after a bit I became a member, so something in that sort.


As for the zfgc channel, it will feature videos/game play of someone's project and or trailers of it. For example, we have Horn of Balance, I know Marty has a channel, but if he wants, he can provide the channel with a video, or if someone is playing the demo, submit the gameplay to the channel with links including The Horn of Balance Thread and or link to zfgc with/out it's wiki page.

Discussion / Re: Triforce powers.
« on: January 09, 2014, 08:48:05 pm »
There was an attack idea i had where it was kinda like nayrus love, where you had various crystals floating around you and acting like a byrna/magic armor/whatever, although if you press the button again, it would allow link to grab a crystal and throw it. Im wondering if i should do something like that, i love the idea and could think of some cool gameplay things, although im not sure how getting the triforfe buffs this up or what it has to do with goddesses

I like that idea, and if you wanted to add, if the player holds the button long enough and release it, the crystals target the nearest enemy or something of that nature.

Zelda Projects / Re: [Demo] TLOZ: Chaos Rising
« on: November 26, 2013, 07:45:15 pm »
I was able to play the demo today, I am very impressed with the work you put into for your Zelda game, Atom  XD

Discussion / Re: Polaris
« on: November 26, 2013, 07:19:29 pm »
Pretty nice, and it has a little bit of dark in it as well.
Which engine you plan on using to make the game with? Game Maker, Java?  :huh:

Oh wheres my manners, welcome to ZFGC lol XD

Discussion / Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ver. 1.1
« on: July 01, 2013, 12:44:30 pm »
Hello all, it has been a while since I posted due to being busy.

Anyway I would like to inform you there will be a demo somewhere within August so keep a look out for that.

What will the demo include:

Features Dungeon 2, The Forgotten Palace (Palace of Olden Times)
More info about this on main post update box.

A Garo covered in Black who will assist you inside the dungeon, he was responsible in your rescue from the kidnappers that took the Princess.

An ally to Roga, he is currently undercover inside the dungeon, and will aid you in enabling Sol Generators found side the old Palace and assist you in combat.

The Prize:: Garo Boomerang

All variations- means they are different in stats and or woc(weapon of choice)

Stalfos, bats(All variations)
bats(All variations)
Garos(All Variations)
Lost Ones(Like ReDeads, however, the move about aimlessly)

Main Enemies
Mini Boss: Falric & Marwyn
The duo can be fought a second time if you are trying to triggered Tyranos event. But the stats will be a bit higher and they will hit harder.

Optional Boss: Tyranos(defeating him may trigger boss skip, however, he is only triggered)
The reason for this is if Link goes to fight the boss, Tyranos is defeated by Roga, if the other way around, Link may only deliver a killing blow to Exile to rescue the princess.

Boss: The Exile
Wind Slash- Wipes up a wind slash that moves directly towards you, can be destroy with the whirlwind attack, however if it hits you, you will be sent flying into dangerous parts of the room.

Blocking- Blocks every attack you throw at him if you are close, however, constant hits can down him for a few seconds.

Suicidal Garos- Summons 1-2 garos to fight, and or those appearing with bosses next to you.

Recovery- Able to recover from injuries within seconds of being countered.

Big Bomb- If you take too love to defeat him, Exile will vanish revealing a bomb capable of detonating the whole room, instantly killing you in the process, to prevent this you have to be quick with your attacks and defeat him, otherwise the whole room will collapses with you inside.

Other information:
I need to finalize everything before the demo can be launched.

Entertainment / Anyone seen World War Z?
« on: July 01, 2013, 12:21:00 pm »
What do you think of it?

I mean I watched it after seeing Man of Steel, however, WWZ started very late into the night and I kind of dozed off in certain parts lol, was very tired that day, didnt expect to be in the movies that long too.

Anyway for those that saw it, what do you think?
For those that didnt see it, would you watch it?

Entertainment / Re: Seems Microsoft Can't Count
« on: May 22, 2013, 01:16:54 pm »
Xbox 720 sounded better, anyway, want I want to know is if Xbox One" can play Xbox 360/original game(s) if possible.

Currently looking into this, also I am guessing older controllers are still functional on it am I right?

Zelda Projects / Re: The Legend of Zelda A Hero`s Destiny
« on: May 21, 2013, 01:17:40 pm »
I'm actually not having any performance issues..Jared, what are your specs?

Also, I stumbled upon your warp cheat :P

Same, Sahttam had warps set to test other locations in the game.

As for the objects slowing down the game, try using End Step, learn this method while working on dlbrooks33 examples a while back. it will help a bit also disabling objects outside of view.

where can thes mangas be found ?

You can find them here, never been to legends in a while though and they tend to add manga and such whenever.


Most of them, even the old ones can be found there.

Entertainment / Re: Pokemon Should Look and Play Like This
« on: May 08, 2013, 05:39:40 pm »
lol I've been thinking that since I played red/blue as a kid.
If this happens that would be nice :D.

What dlbrooks said, but you can use the engine to make your game and improve from there.

Also Dlbrooks has a LTTP engine and a few other engines if you plan to upgrade from the one you are using.

Updates / Re: Wiki projects!
« on: May 07, 2013, 02:36:48 pm »
There's no limit on the content, Zelda, Mario, Metroid, original content, whatever!  Post any project you'd like!

As for non-game projects, they're more than welcome.  However, sprites are considered a resource and we haven't quite figured out how to do those yet.  If it's just a sprite, then don't post it yet but if it's an entire project like Majora's OoT LttP project, then go for it!

Sweet!  XD

So I've added both my WIP games, the other one needs a bit of work though going to make time to edit it.

Zelda Projects / Re: The Legend of Zelda: Sine Nomine
« on: May 07, 2013, 01:03:20 pm »
Nice man. Also are you looking for TP models too, I may find some if you need.

Updates / Re: Wiki projects!
« on: May 06, 2013, 02:40:29 pm »
I always thought you have to ask for permission to have your game added, well now I know XD.

Also is it only for Zelda Projects or can non-Zelda related projects be added as well?

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