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Messages - Walnut

Pages: [1] 2 3 ... 37
1
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 08, 2014, 09:43:54 pm »
I don't understand your chair is that post-modern?

2
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 02, 2014, 03:33:53 am »
Crawfish rule they're seriously awesome

Stick em in some crab boil grab a cheap beer and watch the fun begin :D

3
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 02, 2014, 03:25:22 am »
crawfish is canon though I bet you Michigan peepz eat like 1/4 the crawfish Louisiana peepz eat

4
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 02, 2014, 02:43:31 am »
So if I just post this right now without any content there'll be no problem?



I don't have a problem with it

5
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 02, 2014, 02:38:13 am »
Since this post is already side-tracked:
That Gohma seriously looks like a crawdad/crayfish/lobster.

did you seriously just use every name for it EXCEPT the correct one? (Crawfish) :|

lol

6
Entertainment / Re: LEGENDARY EPIC SPORTS THREAD YAH DINGUS
« on: October 01, 2014, 10:55:42 pm »
wow u sure r imaginative

7
Entertainment / Re: LEGENDARY EPIC SPORTS THREAD YAH DINGUS
« on: October 01, 2014, 10:31:16 pm »


Imagine not being a New Orleans Pelicans fan

I couldn't imagine though

8
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: October 01, 2014, 09:18:30 pm »

9
Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 02:25:11 am »
Drama Llama just came for a visit and then took his leave

10
Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 01:23:11 am »
(>'_')>

11
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: September 30, 2014, 11:03:32 pm »
<a href="http://www.youtube.com/watch?v=xjbgj2V6-o0" target="_blank">http://www.youtube.com/watch?v=xjbgj2V6-o0</a>

Somebody took off the autoplay :( oh well fun's over

12
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: September 30, 2014, 10:30:07 pm »
I understand your reasoning, and I do agree with easy you said about putting our talents elsewhere. So, as planned, we will be creating an indie game. Soon.

Now, what you said about C:
C does make a game harder to program, sure. But it has many benefits.
C is efficient, almost unhackable, and unique.
Also, C is clean, unlike Unity. Because Unity is made for the purpose of game creation, it often does it's job sloppily. Not ugly, or badly, but in terms of efficiency, sloppy.
I am not trying to bash on Unity, I am just saying that doing it this way has a much smaller, cleaner, and easier to run result.

Secondly, about the collision. Kokiri Forest is a complicated map in 2D. That is because at the time OoT dedicated the start of their game to showing off 3D. The mix of that and a map system that was coded from scratch is going to result in something that will of course need to be improved. You will see a lot less of these glitches in 1.5, due to the refining of this code.

A) If you do a good job designing and creating your game nobody will be able to tell what programming language you used to achieve your results unless you tell them
B) I don't know what you mean by C is not hackable - everything is hackable. Do you mean having your game reverse engineered? It's not likely to happen on any engine but GameMaker because nobody really cares enough to get your source code more than likely (GameMaker just happens to be stupidly easy to reverse)
C) I agree with you C is a very sexy and efficient language but I think most people who try to use it for games are in over their heads with it
D) The sooner you come to terms with the fact that these professional game engines that do a lot of the work for you will do the heavy lifting more efficiently and cleanly than you could code yourself, the better off you are. I recommend Unreal 4 over Unity personally but both systems will achieve greater results than a hand coded engine unless you get really technical with your design (and I don't think squeezing out >60 framerate is a big deal on a 2D game anyway)


13
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: September 30, 2014, 09:28:14 pm »

14
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: September 30, 2014, 08:00:00 pm »
I approve of this project


15
Zelda Projects / Re: [Demo v.10.2] OoT 2D 2014
« on: September 30, 2014, 06:35:16 pm »
im a programmer i program things

Jason Schreier if you're reading this post don't forget that the Oklahoma City Thunder will beat your basketball team you yETI

16
Graphics / Re: OuterあHyrule
« on: September 24, 2014, 12:57:16 am »
You should give Metal Gear (The MSX version that's also available in the Subsistence release of MGS3/the HD collection under MGS3) a play for an idea of how to balance the stealth - I got big time MG vibes moreso than MGS3 from that first screenshot and I think if you really flesh this concept out it could be neat

17
Feedback / Re: What is Karma?
« on: September 05, 2014, 08:26:16 pm »
All Hail

18
Updates / Re: GAME JAM GAMES ARE HERE
« on: September 03, 2014, 10:58:34 pm »
Yeah but I read something about it being even more finnicky on GameMaker even still which is why I brought it up

If I'd thought about it there are better methods I could've used but what's done is done

19
Updates / Re: GAME JAM GAMES ARE HERE
« on: September 03, 2014, 04:51:32 pm »
Quick note on Goron Digger's online mode (instructions really since it's not totally clear from within the game itself)

- Host does what it implies - you pick it and you become the host for the game (The server)
- Then three clients choose join and enter your IP which you can find at a website like http://www.whatismyip.com/
- As soon as all four clients are connected together, the game automatically begins
- We noticed at the end of development when it was too late to change things that GameMaker's networking is heavily dependent on port forwarding (at least the way I implemented it is - this isn't necessarily universal because GameMaker has proprietary functions for netcode)

If you want to see what the online mode WOULD have looked like (And I encourage the judges to at least since it's half the game) all you have to do is:
- Open four instances of the game locally (One computer)
- Have one window hit Host and three hit Join
- Choose 127.0.0.1 as your IP to connect to

The game will begin and you can see what it would've looked like (It's a little rougher than Training but has its own charm to it imo)

Today I'm going to try to play the other two entries too. I think it's awesome we got as many as we did in and I'm sad I won't get to play DJ's entry (scrapped) or gm/Kren's (Couldn't get a build in time) :( They looked cool

20
Feedback / Re: What is Karma?
« on: August 31, 2014, 07:17:41 pm »
Because my pet cat Snickers is a known Buddhist and prefers things this way

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